GRFCodec - A tutorial

by Josef Drexler.

This tutorial is a list of the steps you need to take to edit a GRF file, and if you like, send your modifications to others.

Since all GRFCodec programs are command line utilities (no graphical interface is built in), you have to make yourself familiar with the DOS or Windows command prompt. However, that's beyond the scope of this tutorial.

On the other hand, you could just use the GRF Wizard, which automates the steps to decode, encode and diff the graphics files. You can get GRF Wizard from the GRFCodec homepage.

These are the basic steps to modifiy a GRF file:

  1. Decode the GRF file
  2. Edit the PCX file
  3. Encode the GRF file
Optional steps to distribute your changes:
  1. Make a GRD or self-extracting file

1. Decode the GRF file

After installing the GRFCodec programs into your TTD folder, simply run GRFCodec. At the command prompt, type
grfcodec -d trg1.grf
This will decode trg1.grf, and put an editable PCX file in the SPRITES folder. If you have the Windows version of TTD, substitute trg1r.grf instead of trg1.grf.

Note that the image will be quite huge (800 x 19000 pixel), and if you instead want to split it into smaller files, use

grfcodec -d trg1.grf -w 800 -h 600

1a. Choosing a palette

Skip this step unless you find that the colours are wrong. In most cases, GRFCodec should detect the correct palette automatically. However that won't work for non-standard .grf files. If the colours are wrong, you need an extra option on the GRFCodec command line: the -p option. It tells GRFCodec to choose a different palette.

After the -p option, you specify a number indicating which palette you want. You have the following choice:

NumberMeaning
1DOS TTD
2Windows TTD
3DOS TTD, Candyland
4Windows TTD, Candyland
5TT Original
6TT Original, Mars landscape

So, for example, use "-p 2" when you're decoding a file from the Windows version of TTD, like so:

grfcodec -d trg1r.grf -p 2

2. Edit the PCX file

For this, you open your favourite graphics editor, like Paintshop Pro, Adobe Photoshop, or any other graphics editor that can deal with PCX files. (Just about all of them can.)

You should then load trg1.pcx in the SPRITES folder. Or, if you used the second command above to split it into smaller files, open trg100.pcx, which is the first part. The following parts simply have higher numbers.

If at this point you find that the colours are wrong, you need to decode the GRF again, using a different colour palette. In that case please follow the instructions in step 1a).

If however everything looks fine, you can then start changing the sprites. Note that it is fairly difficult to actually change their size, but changing the look is easy enough. (Read the GRFCodec documentation to find out how to change the size.)

Once you've changed all you need, save the PCX file again.

3. Encode the GRF file

This step is the reverse of step 1): it takes the PCX file(s) and makes a GRF file out of them. At the command prompt enter
grfcodec -e trg1.grf
This will take a bit longer than decoding, but shouldn't take too long. Once it's done, you can start TTD and see the fruits of your labour!

4. Make a GRD or self-extracting file

So now that you have successfully changed a GRF file, you'll of course want to give your awesome modifications to other people. You can simply send them the new trg1.grf file, but that has a few disadvantages. First, the GRF files are fairly large, so downloading them is going to take a fairly long time. Also, this means that your friend will lose all changes he made to his own trg1.grf file.

If only there was a way to send only the changed sprites...

...and luckily, there is! It's called GRFDiff, and you use it like this:

grfdiff trg1.bak trg1.grf
Here, trg1.bak is a backup copy of the original GRF file. GRFCodec should have made it during step 3. Once it exists, GRFCodec won't touch it again, so it'll always remain the original copy.

Now what this command does, is take all the sprites that are new and put them in a file called trg1.grd. This file should be fairly small, so that you can easily send it to your friend. What your friend then has to do is run GRFMerge like this:

grfmerge trg1.grd
That will integrate your changes into his trg1.grf, and everyone will be happy.

Unless he doesn't have GRFMerge...

...in that case, you can instead tell GRFDiff to make a self-extracting file. That means it turns the GRD file into a program, which you can run instead of GRFMerge. To do that, run

grfdiff -x trg1.bak trg1.grf -o yourmod.exe
That will make yourmod.exe, or any other name you give it. Be creative, and make the name relevant to what you actually changed.

Then simply send out yourmod.exe, and tell people to copy it to their TTD folders and run it. Tadaa! They've got your modified sprites.

If you want to make your .exe file compatible with both the DOS and the Windows version of the game, you of course need to edit both trg1.grf and trg1r.grf. Then you combine the changes from both files into one executable like this:

grfdiff -x -o yourmod.exe trg1.bak trg1.grf + trg1r.bak trg1r.grf

By specifying the plus sign between two sets of files, you tell GRFDiff to take the changes from both sets and make a single output file, yourmod.exe.

When run, yourmod.exe will patch either both of the files if they are installed, or otherwise it will just skip those that it can't find. That way, it'll work no matter whether the DOS or the Windows version is installed, or even if both are present.

Easy, wasn't it?


Copyright © 1999-2005 by Josef Drexler.
 
Last changed on Apr 17 2005 13:07 EDT by Josef Drexler