// Automatically generated by GRFCODEC. Do not modify! // (Info version 6) // Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel 0 * 4 1d 00 00 00 // deactivate with beta 1 1 * 9 07 8B 04 04 FF FF 0A 02 01 2 * 6 07 83 01 03 23 00 // check for persistentengines switch 3 * 6 07 85 01 00 16 01 4 * 6 07 83 01 03 23 00 5 * 233 08 06 "JD" 12 01 "Disable early retirement" 00 "Disables early retirement of all vehicles as temporary* bugfix " "until the persistent engines switch is fixed to work with it." 0D "Copyright " A9 " 2005 by Josef Drexler." 0D 0D "* Will not work with beta 1 or higher." 00 // Trains 6 * 5 0D 01 02 01 01 // Initialize par1=0 7 * 2 10 F0 8 * 8 06 00 01 06 01 01 04 FF // Set early ret.=par0 ID=par1 9 * 7 00 00 01 01 FF 26 00 10 * 9 0D 01 01 01 FF 01 00 00 00 // Increase par1 11 * 9 07 01 04 04 74 00 00 00 F0 // Loop to sprite 3 if par1<74 // RVs 12 * 5 0D 01 02 01 01 // Initialize par1=0 13 * 2 10 F1 14 * 8 06 00 01 06 01 01 04 FF // Set early ret.=par0 ID=par1 15 * 7 00 01 01 01 FF 1B 00 16 * 9 0D 01 01 01 FF 01 00 00 00 // Increase par1 17 * 9 07 01 04 04 58 00 00 00 F1 // Loop to sprite 3 if par1<58 // Ships 18 * 5 0D 01 02 01 01 // Initialize par1=0 19 * 2 10 F2 20 * 8 06 00 01 06 01 01 04 FF // Set early ret.=par0 ID=par1 21 * 7 00 02 01 01 FF 16 00 22 * 9 0D 01 01 01 FF 01 00 00 00 // Increase par1 23 * 9 07 01 04 04 0B 00 00 00 F2 // Loop to sprite 3 if par1<0B // Planes 24 * 5 0D 01 02 01 01 // Initialize par1=0 25 * 2 10 F3 26 * 8 06 00 01 06 01 01 04 FF // Set early ret.=par0 ID=par1 27 * 7 00 03 01 01 FF 16 00 28 * 9 0D 01 01 01 FF 01 00 00 00 // Increase par1 29 * 9 07 01 04 04 29 00 00 00 F3 // Loop to sprite 3 if par1<29