Node:Miscellaneous Modifications, Next:Save Optional Data, Previous:New Town Growth Switches, Up:The Patches
miscmods, -Yo
This switch doesn't introduce any new feature, but rather changes some aspects of other features.
It is a bit switch. To find out how that works, see Bit Switches, or simply add up the values of the options you want:
Bit | Value | Meaning
|
0 | 1 | Towns don't build on coasts/riverbanks
|
1 | 2 | (reserved, do not use)
|
2 | 4 | (reserved, do not use)
|
3 | 8 | Gradual loading goes wagon by wagon instead of the whole train
|
4 | 16 | Don't change litres display such that a ton is equivalent to 1000 litres, instead of 100
|
5 | 32 | Don't prevent temperate-climate banks in other climates
|
6 | 64 | Don't try to fix the bug with shops and offices displayed as churches
|
7 | 128 | Don't make raising/lowering terrain for town expansion
be affected by inflation
|
8 | 256 | Prevent zeppelins from crashing on large airports
|
9 | 512 | Don't remember the railroad track system you've used previously
|
10 | 1024 | Show denser smoke plumes from steam engines
|
11 | 2048 | Don't rescale company graph windows when a company is deselected
|
Bit 3 modifies gradual loading (see Gradual Loading), other bits modify `generalfixes' (see General Fixes) except for bit 10, which works on its own.
Note that bit 10 causes the generation of quite a bit more steam. Each stume plume however counts as
a special effect object, and those are normally limited to 160 objects. This means that if you have many
steam engines, the amount of steam you say may not actually be more because of this limitation. You can
increase this limit using the morevehicles
switch, see
Increased Number of Vehicles.
This switch was originally contributed by Marcin Grzegorczyk; some features have been added by Josef Drexler and Csaba Varga.